I do think that the gaming industry is too immature to understand whatĬlassic artistry even is, because the ones I keep seeing them hire are That if you want to be a game artist, you would be wise not to So do you feel that the industry discourages specialization? Or just Hundreds of portfolios you really start to see the kind of skill base They really do start to blend together after you look at Void of the sort of classic qualities, you just pass over their And when we go through their portfolios and they’re GS: So these are the things you personally look for in an artist? Aīroad, traditional skill base is what I would look for. Wrong guy if your next game is going to see some Gothic horror. Who just good at drawing wacky cartoons, you've probably got in the That could be applied to a man or an ogre or a horse or a dragon or a He needs to be really good at basic forms of anatomy GS: So what would you feel developers look for in a game artist?įirst of all they want an artist that is going to be an all-purpose, I mean, if you want to know where theĬlout is, you'll find it in the programmers or designers, but certainly Oh, they certainly have less clout in gaming than they do in televisionĪnd movies, that's for sure. Not as necessary as they would be in a more passive medium? Does that make it harder for a character designer to know that they're
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